We build stars,and keep them burning.
A small Roblox studio. We ship experiences people come back to, and we keep building them long after launch, which is the part most studios skip.
10.8M
Total visits
165
Playing now
19K
Favourites
1
Shipped
As of 13 Oct 2026
What we’ve shipped
Live numbers,straight from Roblox.
Every number here is a person who chose to spend an evening with something we made. We treat that as a responsibility, not a score.
In development
More starson the way.
We don’t show these until they’re ready.
- IncrementalIn development
Project 01
Partners
How we think
Most Roblox studios optimise for the launch. A trailer, a thumbnail, a week on the front page, and then the servers empty and the game is quietly abandoned. We think that is a poor way to build a game and a worse way to spend your twenties.
We ship a lot of ideas. Some land immediately and some do not, and we would rather learn that from real players than argue about it in a document. Experimenting often is how you find the one that works.
What we do not do is walk away. A slow first week is information, not a verdict. We keep building, tuning and reading the feedback that arrives at two in the morning, because the games we care about most are rarely the ones that looked impressive on day one.
We hire people who want to own something real. Not a ticket queue, but a system, a mechanic, a slice of the game they can point at and say they built. If that sounds like the job you want, the roles are further down.
“Ship it, then keep shipping it.”
How we build
Five steps, and thelast one is the long one.
- 01
Find the loop
Before art, before systems, we find the thirty seconds a player would repeat voluntarily. If that does not exist, nothing built on top of it will save it.
- 02
Build it ugly
Greybox, placeholder audio, programmer art. A boring mechanic should be obvious in week one, not after someone has spent a month making it beautiful.
- 03
Put it in front of people
Small private servers, real players, no briefing. We watch where they hesitate. Watching beats asking, because players are generous and almost never accurate.
- 04
Ship, then instrument
Release with the telemetry already in. Session length, drop-off point, where the economy leaks. You cannot tune what you did not think to measure.
- 05
Stay
Updates on a cadence players can predict. Most of our work happens after launch, and that is where the retention actually comes from.
Join StarBite
Own something,not a ticket queue.
We hire people who want to point at a system and say they built it. We read every application ourselves, and we answer either way.
Data Analystopsfull-timeRemote
Turn player data into decisions. Own the analytics behind StarBite’s games, from retention to monetization to A/B tests.
What you’d own
- — Build and maintain dashboards across all StarBite games
- — Analyse retention, session length, conversion and ARPDAU
- — Design and evaluate A/B tests on updates and monetization
- — Turn findings into clear recommendations for producers
What we need
- — Strong SQL and spreadsheet skills (Python a plus)
- — Comfortable with Roblox Creator Dashboard analytics
- — Understands core game metrics (D1/D7/D30, CCU, LTV)
- — Can explain data simply to non-technical teammates
- — Experience with Roblox analytics/telemetry events (nice to have)
- — Built internal tools or automated reporting pipelines (nice to have)
- — Background in F2P or mobile game analytics (nice to have)
Game Producerproductionfull-timeRemote
Own the direction of updates for a live Roblox game, including economy, monetization and engagement.
What you’d own
- — Plan and run the update roadmap for an assigned game
- — Balance economy, progression and reward loops
- — Design and tune gamepasses, dev products and cosmetics
- — Coordinate scripters, builders and artists to ship on time
What we need
- — Shipped or managed at least one Roblox game with real traffic
- — Strong grasp of Roblox monetization and retention
- — Organised, reliable communicator who hits deadlines
- — Comfortable reading analytics to guide decisions
- — Experience running live-ops events or limited-time content (nice to have)
- — Knowledge of thumbnail/icon testing and discovery (nice to have)
- — Network of reliable Roblox freelancers (nice to have)
Senior Game Producerproductionfull-timeRemote🔥 Hot position
Lead end-to-end creative and live-ops strategy for StarBite’s highest-CCU experiences.
What you’d own
- — Own the long-term vision and live-service roadmap for flagship games
- — Architect macro-economy, progression and monetization
- — Drive long-term retention and revenue growth
- — Mentor producers and set studio-wide production standards
What we need
- — Track record producing Roblox games at 5k+ CCU
- — Deep understanding of Roblox economy design and monetization
- — Proven leadership of multi-discipline teams
- — Data-driven decision-making
- — Experience scaling a game from launch to front page (nice to have)
- — Background in game acquisition or sequel/IP strategy (nice to have)
- — Connections across the Roblox dev and creator space (nice to have)
Fullstack Game Designerdesignfull-timeRemote
Design and build games end-to-end, from concept and mechanics to a playable Roblox experience.
What you’d own
- — Take new game concepts from idea to launch
- — Prototype mechanics and systems quickly in Roblox Studio
- — Work with engineers and builders on implementation
- — Iterate based on playtests, data and player feedback
What we need
- — Portfolio of Roblox games or playable prototypes
- — Working Luau knowledge (enough to prototype independently)
- — Strong sense of what makes a game viral and replayable
- — Understands core loops, onboarding and retention
- — Uses AI tooling to speed up prototyping (nice to have)
- — Experience with UI/UX design for Roblox (nice to have)
- — Has launched a game that hit the front page or trended (nice to have)
3D Modeller / Builderartfull-timeRemoteOpen to contract
Build the worlds, maps and assets players see first, optimised for Roblox.
What you’d own
- — Build maps, environments and props in Roblox Studio and Blender
- — Model cosmetics and in-game items for monetization
- — Keep a consistent, polished art style across a game
- — Optimise assets for performance (poly count, textures)
What we need
- — Strong portfolio of Roblox builds and/or 3D models
- — Proficient in Blender and Roblox Studio
- — Understands Roblox mesh, texture and performance limits
- — Can work fast to reference and hit deadlines
- — UGC creation experience (nice to have)
- — Texturing (Substance Painter) or rigging skills (nice to have)
- — Experience with stylised/low-poly art (nice to have)
No role fits? Pitch us what you’d build.
Tell us about itTalk to us
Building something?Want in?
- contact@starbite.co
- Roblox community
- StarBite (opens in a new tab)
